Category Archives: Deep Thoughts

The page trackers tell me that Google views this as a good site to get advice on “jobs at game stores.” One of the oddities of having the domain be WordPress, I suppose. Still, it implies that I might want to put some actual solid advice out there. So…

First off, and far and away most important: You are applying for a job. In many cases, a rather hard job with rather poor pay. You are not applying to get paid for reading comic books. You are not applying to get paid to play Magic. You are not applying to get paid to paint miniatures. You are not applying to get paid to talk to your friends. And you are certainly not applying to get paid to do nothing.

This is, unfortunately, a common attitude among applicants. If possible, I would choose to hire someone who has extensive retail service, because they are more likely to understand what a retail job entails than someone who simply thinks that it’s cool to work at a game shop. There is tons and tons of work to get done in this kind of store, most of it in the nickel & dime categories. For example, bagging comic books. OUr weekly comic order averages just under 1000 books (we’ll call it even for the simple math). Say it takes you five seconds to insert a board into a bag, insert a comic into said bag, and tape it shut (it takes that long, provided that you don’t get one piece caught on something, or the comic is thicker than average, or your hand cramps, etc.). At peak efficiency then, you’ve spent 5000 seconds, or 83 minutes, or an hour and a half bagging comics, each week. A little job, that no one thinks about, and yet so much time spent. If you apply to work here, you’re gonna end up doing that sort of job with the majority of your time.

Next, look presentable and professional. Now, I’m not saying wear a suit to the interview (although, honestly, it can’t hurt). I am saying that you need to be able to sell yourself as a product. That’s really what you’re doing. You’re coming into the store, looking to convince us to lease “Bob” for a few years. We’re gonna ask the kind of questions that any prospective buyer will. Does Bob get good gas mileage (how efficient is he at getting things done)? Are other customers satisfied with Bob (references and review in order)? How does the crash safety stack up (….actually, that one already translates pretty well…)?

If you don’t have these things in order, don’t expect to get a job. In retail in particular, image is exceptionally important. You end up putting your image to work, every day, in support of the store. If your image isn’t consistent, or lacks certain qualities, than the store cannot rely on it, and you won’t get hired.

I’ve been talking about oversights here, but I suppose I should also mention the obvious. If your image is bad, you won’t get a job, period. Bad images can come from negative reviews, or other application specific data. Bad images can also come from your behavior in the store previous to the interview. If you neglect to shower regularly, we’ve probably noticed, and you’re not gonna get hired. If you’ve been consistently rude and/or abrasive when playing with other, we’ve probably noticed it, and you’re not gonna get hired. Not that there’s necessarily anything wrong with these traits; we’re not judging you as a person, we’re judging the suitability or your image for the store.

Third, knowledge of the products helps. Sure, we can teach you about the various merchandise we have, and selling stuff is a skill all on it’s own. But it’s ten times easier to sell a game if you can say “Sure, I’ve played it. I thought…” Not every product line, of course. But applicants that are familiar with two or more or our product groups (Mini, CCGs, RPGs, Comics, Board Games) get a fast bump to the top of the list.

Forth, bribery is not a dirty word. Yes, it may seem a little unfair, but that’s what makes the world go ’round. Sometimes this is on the up and up; volunteering to DM a game, run a demo, cleaning up, convention freebies, and so on into the multitudes. Sometimes this is illicit; juicy gaming gossip, home-made cookies, and that sort. In either case, the act shows not only that you are willing to help the store already, but that you can be a friendly, nice guy (which ties back into point two).

Fifth, don’t bank on it. We’ve got five employees right now, and there are a bunch of stores smaller than us. We get about ten applications each month. No matter how cool it might be, do not put all your hopes in one basket. Odds are, even if you’re perfect, we’re not going to hire you. Sorry.

And a final word on gender. If you’re female, do not expect to get a job at a comic or game shop. I know that sounds sexist. It’s also the way the world works. There’s a multitude of factors against you. Many gamers are, let’s be honest, intimidated by females. Even if the hiring manager isn’t one of that sort, that fact affects your salable image poorly. There’s an automatic assumption that women are less knowledgeable about this hobby than men. Again, even if the hiring manager doesn’t buy it, he has to consider it, since it may mean that customers will not purchase from you. And you will be weirded by the all day long stares from the regulars. By all means, take the time to apply if you’d really like a job. But point five goes doubly or triply for you.

There has been an abnormally large number of people in the store this weekend.  As I take a moment to hack this out, there are 20 people playing Yugioh, 12 people playing in the Pokemon League, a couple of L5R games, and several customers browsing. (I am happy about the number of Pokemon people, as it’s something we’ve been working on heavily recently).  That’s about what it’s been for the entire weekend.

Despite this, sales the weekend have been very poor.  People simply aren’t spending any money.  Why is this?  Perhaps it’s that the majority of the people in here right now are kids, and therefore do not have jobs.  But this rings false, as kids in this town receive absurdly large allowances, and the gamers tend to spend all of it here in the store.  Perhaps it’s the general heat, oppressive as it is.  But we’ve got the AC on, and people are braving the sun to get here at least.  Or perhaps it’s that no one has been ab;e to cash their paychecks yet, because of the holiday.  That’s the answer I’m leaning towards, and if I’m right we’ll see a pickup of sales next weekend.

But for now, it’s a mystery, and I’m stumped.

I started doing my best to greet all of the regulars to the store by name. This is more of a chore that it seems; we’ve got nigh on 300 subscribers, and probably 400-500 regular gamers of one sort or another. That’s a lot of names to remember, and I’m bad at that. Faces, I’m fine with. Names, not so much.

But It’s important. When someone gets greeted by name as they come into the store, they know that we aren’t just trying to get a sale out of them. And, despite what some may think of the way I do business, we aren’t just trying to get a sale out of them. This industry needs a community to function, now more than ever. Without a community, we don’t get to make sales. I’m not trying to say that we don’t want money, because that would be silly in addition to being false. But there is a certain ethic that I try to run the store with.

With the name comes the person. Forcing myself to remember names means that I incidentally pick up extra interests and such. I know that certain comic subscribers love mysteries, hate spandex, and (here’s my favorites) work at a bar and can get me in with no cover. I think that at least one of these incidentals is worth that extra work.